Summary
- Optics
- Optics is the study of the nature and behavior of light
- It can be divided into subdisciplines based on the type of model used to describe light.
- In physical optics, light is assumed to behave like a classical wave.
- In quantum optics, light is assumed to have both wave and particle properties.
- Particles of light are called photons.
- In geometric optics, light is assumed to travel in a definite direction with relatively little diffraction.
- This behavior is known as rectilinear propagation.
- The path of propagation of a light wave is a geometric ray.
- The rays of geometric optics…
- are perpendicular to the wave fronts of physical optics.
- indicate the most probable path of the photons of quantum optics.
- A ray is the path of least action connecting two points in space and is also…
- the path of least time (the quickest path)
- unique and therefore reversible
- The principle of reversibility states that light will follow the exact same path if its direction of travel is reversed.
- Rays are…
- The eye can see something only if a ray of light from the object reaches the eye.

- Interface
- An interface is the boundary between…
- two different media.
- two regions of a medium with different characteristics such as…
- density (which is often related to temperature)
- concentration of solute (salinity, for example)
- mechanical stress
- When an incident ray meets an interface it will be partially
- reflected
- Reflected rays obey the law of reflection described in this section of this book.
- transmitted
- Transmitted rays obey Snell's law, which is described in the next section of this book.
- absorbed
- Absorbed rays obey the law of conservation of energy. (The energy of the ray is not destroyed, but changes form.)
- Angles in geometric optics are measured with respect to a line normal to the interface.
- The angle of incidence is the angle between the incident ray and the normal.
- The angle of reflection is the angle between the reflected ray and the normal.
- The angle of refraction is the angle between the transmitted ray and the normal.

- Reflection
- Law of reflection: The angle of incidence equals the angle of reflection (θi = θr).
- The law of reflection can be derived from the principle of least action.
- Types of reflection
- Regular reflection or spectral reflection
- Incident rays of light are reflected in one direction according to the law of reflection.
- Regular reflection occurs on smooth surfaces.
- polished surfaces (metal, glass, etc.)
- naturally flat surfaces (still water, black ice, etc.)
- Parallel incident rays remain parallel after regular reflection (from a flat surface).
- Regular reflection results in image formation.

- Diffuse reflection
- Incident rays of light are reflected in many directions with a statistically random distribution.
- Diffuse reflection occurs on rough surfaces…
- textured surfaces (brushed metal, crumpled aluminum foil, frosted glass, etc.)
- naturally rough surfaces (paper, cloth, etc.)
- multiple randomly oriented surfaces (foam, snow, etc)
- subsurface irregularities (polished marble and a smooth coat of paint still reflect diffusely)
- Parallel incident rays are not parallel after diffuse reflection.
- Diffuse reflection is what makes most nonluminous objects visible.

- Scattering
- THIS NEEDS TO BE FIXED
- Light is diffracted off of small particles so that the reflected waves are nearly spherical.
- Light is absorbed by small particles and then emitted (effectively instantaneously) with a change in direction that is statistically random.
- nitrogen molecules in the air?
- Optical Images
- Every point on an object emits a set of diverging rays (called a ray bundle) in all possible directions.
- If any of the rays in a bundle…
- converge somewhere else, an in-focus real image of the original point will form at that location.
- Real images can be captured on a screen.
- can be traced backward to converge somewhere else, an in-focus virtual image of the original point will form at that location.
- Virtual images cannot be captured on a screen.
- Plane Mirrors
- The image formed in a plane mirror is…
- the same distance behind the mirror as the object is in front (di = do)
- the same size as the object; that is, neither magnified nor reduced (si = so)
- upright or erect; that is, not upside down (as long as the mirror is vertical)
- laterally inverted or perverted; that is, right handed objects produce left handed images (chirality is reversed)
- virtual; that is, located at the apperent intersection point of the reflected rays