Parametric Equations

Practice

practice problem 1

An alien is flying her spaceship at half the speed of light in the positive x direction when the autopilot begins accelerating the ship uniformly in the negative y direction at 2.34 m/s2 (0.2 times the acceleration due to gravity on the alien's home planet, the name of which is impossible to write in human symbols). Determine the resultant displacement and velocity of the spacecraft when the acceleration ceases 137 earth days later.

solution

 
Start your solution by listing the given quantities along each axis and the time in convenient units …
 
t = 137 × 24 × 3600 = 1.184 × 107 s
 
x0 =  0 m y0 =  0 m
vx0 =  0.050(3 × 108 m/s) = 1.5 × 107 m/s vy0 =  0 m/s
ax =  0 m/s2 ay =  −2.34 m/s2
 
Apply the one-dimensional equations of motion for constant acceleration in each direction to get the
components of the displacement and velocity.
 
x =  x0 + vx0Δt + ½ axΔt2 y =  y0 + vy0Δt + ½ ayΔt2
x =  vx0Δt y =  ½ ayΔt2
x =  (1.5 × 107 m/s)(1.184 × 107 s) y =  ½ (−2.34 m/s2)(1.184 × 107 s)2
x =  +1.776 × 1014 m y =  −1.639 × 1014 m
 
vx =  vx0 + axΔt vy =  vy0 + ayΔt
vx =  vx0 vy =  ayΔt
vx =  1.5 × 107 m/s vy =  (−2.34 m/s2)(1.184 × 107 s)
    vy =  −2.770 × 107 m/s
 
Add the components to get the resultant displacement and velocity.
 
r =  √[ x2 + y2 ] v =  √[ vx2 + vy2 ]
r =  √[ (+1.776 × 1014 m)2 + (−1.639 × 1014 m)2 ] v =  √[ (1.5 × 107 m/s)2 + (−2.770 × 107 m/s)2 ]
r =  2.42 × 1014 m v =  3.15 × 107 m/s
 
tan θ = 
y  =  −1.639 × 1014 m
x +1.776 × 1014 m
tan θ = 
vy  =  −2.770 × 107 m/s
vx 1.5 × 107 m/s
θ =  −42.7° θ =  −61.6°
 
r =  2.42 × 1014 m at −42.7° v =  3.15 × 107 m/s at −61.6°
         

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practice problem 2

An alien spacecraft accidentally flies into a plasma cloud (a collection of ionized gas). This disrupts the ship's guidance system, which makes the velocity varying according to the following parametric equations.
   
vx = 0.4 − cos (t/100) vy = 0.0 + sin (t/100)
   
To make the calculations simpler for us humans, the aliens have adapted this problem to our standards. The equations use m/s for velocity, seconds for time, and radians for angular measure. In addition, the initial coordinates of the ship were (0,0); that is, the ship started acting this way when it was located at the origin.

Determine …
  1. the displacement as a function of time,
  2. the path of the ship for the first 2000 s,
  3. the direction of the ship at the beginning and end of this interval, and
  4. the maximum and minimum speed of the ship.

solution

  1. This is a problem that requires calculus. By definition, velocity is the first derivative of displacement with respect to time. From the fundamental theorem of calculus then, displacement is the time integral of velocity.
       
    x = ∫ vx dt y = ∫ vy dt
    x = ∫(0.4 − cos (t/100)) dt y = ∫(0.0 + sin (t/100)) dt
    x = 0.4t − 100 sin (t/100) + cx y =− 100 cos (t/100) + cy
       
    All that remains is to adjust the constants for the initial conditions: x0 = y0 = 0.
       
    0 =  0.4(0) − 100 sin (0/100) + cx 0 =  −100 cos (0/100) + cy
    0 =  cx 0 =  −100 + cy
    cx =  0 cy =  100
       
    Therefore
       
    x = 0.4t − 100 sin (t/100) y = 100 − 100 cos (t/100)
       
  2. The ship is moving forward in the x direction, as the first term shows, but also oscillating, as the second term shows. The coefficient of the second term is much larger than the first, so we can be quite certain that there will be times when the ship will reverse direction, but overall the motion will be forward. It's sort of a "two steps forward, one step back" kind of kind of shuffle.

    At the same time, the ship is oscillating in the y direction. The constant term is basically unimportant. The ship starts at a particular location and then dodges side to side without ever making any headway in this direction.

    Combining these two motions results in a path that looks something like a doodle from a bored physics student's notebook. Don't try to sketch it. Let a computer or graphing calculator draw it for you.
     
     
  3. To determine the direction of motion, evaluate the velocity equations at the appropriate times.
       
    vx(t) =  0.4 − cos (t/100) vy(t) =  0.0 + sin (t/100)
    vx(0) =  0.4 − cos (0/100) vy(0) =  0.0 + sin (0/100)
    vx(0) =  0.4 − 1.0 vy(0) =  0.0 + 0.0
    vx(0) =  − 0.6 m/s vy(0) =  0.0 m/s
       
    At the beginning of the interval, the velocity was entirely in the negative x direction.
       
    vx(t) =  0.4 − cos (t/100) vy(t) =  0.0 + sin (t/100)
    vx(2000) =  0.4 − cos (2000/100) vy(2000) =  0.0 + sin (2000/100)
    vx(2000) =  0.4 − 0.4 vy(2000) =  0.0 + 0.9
    vx(2000) =  0.0 m/s vy(2000) =  + 0.9 m/s
       
    At the end of the interval, the velocity was entirely in the positive x direction.
  4. Speed is the magnitude of velocity and is found by adding the components using the Pythagorean theorem.
       
    v2 =   (vx)2 + (vy)2
    v2 =   (0.4 − cos (t/100))2 + (0.0 + sin (t/100))2
    v2 =   0.16 − 0.8 cos (t/100) + cos2 (t/100) + sin2 (t/100)
    v2 =   0.16 − 0.8 cos (t/100) + 1.00
    v2 =   1.16 − 0.8 cos (t/100)
       
    The cosine term is what matters here. It has its maximum value of +1 when t/100 is 0, 2π, 4π and other even multiples of π and its minimum value of −1 when t/100 is π, 3π, 5π and other odd multiples of π. To determine the range of the ship's speed, simply substitute ±1 for the cosine term.
       
    v2 =   1.16 − 0.8 cos (t/100)
    vmin =  √(1.16 −1.00)  = √ 0.16  = 0.40 m/s
    vmax =  √(1.16 +1.00)  = √ 2.16  = 1.47 m/s
       

practice problem 3

The parametric equations below are used for generating an interesting family of curves called lissajous figures.
   
x = A sin (at + φ) y = B sin (bt)

Where …

x and y are coordinates on a plane
t is the parameter
A and B are amplitudes
a and b are angular frequencies
φ is the phase angle

Use a graphing calculator or computer capable of graphing two-dimensional parametric equations. Set the window dimensions to something like

−1.5 < x < +1.5 −1.5 < y < +1.5

Since sine is a circular function, the range of parameter values should be thought of in terms of laps around the unit circle. We will use radians for all angular measures, so be sure your calculator mode or computer preferences are set appropriately.

  1. Let the amplitudes and angular frequencies equal one (A = B = a = b = 1). Set the parameter range to 0 < t < 2π with a reasonable size increment (something that your calculator or computer can complete in under thirty seconds). Draw the lissajous figures for various phase angles. Try simple fractions of a complete circle like φ = 0, ⅙π, ¼π, ½π, ⅔π, 1π, 1½π.
    1. What is the domain of x and y in all cases?
    2. What effect does phase angle have on the lissajous figure?
  2. Let the amplitudes equal one (A = B = 1). Let the phase angle equal a quarter lap around the unit circle (φ = ½π). Draw the lissajous figures for various angular frequencies.You will need to increase the maximum parameter value to 4π, 6π, 20π or higher depending on your choice of frequencies.
    1. Try different whole number values to start with and do not choose the same value for each frequency (ab ∈ ℤ+ and a ≠ b). Start with small numbers like 1, 2, 3, 4, 5. Try larger numbers if you have the patience. Be sure to vary each frequency. How is the appearance of the lissajous figure affected by your choice of angular frequencies?
    2. Set one of the frequencies to 1 and the other to an irrational number like √2 or π. How is the behavior of this lissajous figure different from those of all your previous trials?

solution

practice problem 4

Write something completely different.

solution

 

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